For
the purpose of brevity, several sections that appear separately
in the official Rules of Golf have been pooled together in this
chapter. For the same reasons, the regulations concerning conformity
of clubs and ball specifications have not been included.
The object of this chapter, and the reason why so many subjects
are contained within the auspices of a player's overall responsibilities,
is to make the golfer aware of the things that are likely to
affect him in an ordinary round of golf. It is not a definitive
guide, and it is not intended to be so. However, it does provide
clear answers to commonplace queries.
RULE 4
All about clubs
It wasn't so long ago that there were no limits to the number
of clubs you could bring on to the course. Provided you were
strong enough, or could employ the services of a willing and
able caddie, you basically chose as many as you felt you might
need.
By the 1930s, though, matters were getting a little out of
hand. Some professionals were going into battle with as many
as 25 clubs on board, enough to cope with every conceivable
situation the game could present to them, plus a few more. Too
many specialist clubs were being carried and eventually the
law enforcers of the game decided to clamp down, the maximum
number of clubs permitted in any one round being restricted
to 14. It has been that way ever since.
There is more to it than that, however. If you break a club
in the normal course of play, then you are perfectly entitled
to replace it, provided you do not delay play. If you break
a club in temper - perish the thought - you have to live with
that hot-headed blunder and get by as best you can.
Surprisingly enough, you can add clubs to your bag at any
time during a round to bring your set up to the full quota of
14 but, again, on the express understanding that you do not
hold up play in doing so.
If for some reason you do happen to take too many clubs on
to the course with you, then prepare to be punished. In matchplay,
you deduct one hole for each hole played with the extra 'baggage',
up to a maximum of two holes. For example, if you lose the 1st
hole and then discover on the 2nd tee that you're carrying a
15th club, that means you're in the uncomfortable position of
being two down after one. Not a good start,
Alternatively, say you don't discover a breach of this Rule
until you've played 16 holes, at which point you are sitting
pretty at one up- Well, you immediately turn that gain into
a deficit and go one down. That also hurts.
In strokeplay you are penalized two strokes for each hole
played with those extra clubs, up to a maximum of four strokes.
In both forms of play it doesn't matter if you are carrying
one extra club or ten extra clubs, the penalty remains the same.
You can also share clubs, provided the total number of clubs
carried by you and your partner does not exceed 14.
RULE 5
Balls
As far as spherical objects go, the average golf ball is a
fairly tough nut to crack. But damage does happen. Not surprisingly,
the Rules as to what you can and can't do when your ball becomes
damaged are fairly delicate.
Strictly speaking, a ball is unfit for play if it is visibly
cut, cracked or out of shape. If you have reason to believe
that your ball has become unfit for play during the course of
a hole, you are perfectly entitled to lift and inspect it. Before
doing so, however, you must announce your intentions to whoever
you are playing with, be it a partner or opponent. He can then
verify your decision which, assuming that your ball is damaged,
allows you to substitute it before you play your next stroke.
If you fail to comply with this procedure, you are penalized
one stroke in strokeplay or loss of hole in matchplay. In the
unlikely event of a ball breaking into pieces at impact, you
simply cancel that stroke and play another ball from the same
spot; there is no penalty.
Although there are hundreds of different brands of golf ball
on the market, it is wise to mark your ball with some form of
identification, such as a black dot, using a felt-tip pen. There
was an incident of two players who hit their balls into the
same area of rough and, on arriving at the scene, discovered
they were both playing the same make of bail with the same number
stamped on it. As neither of them could say for certain which
was his ball, they had to follow the statement in the Rules
that both balls be deemed 'lost', A harsh lessson.
RULE 6
The player
If there was one expression to sum up this particular section
on the Rules of Golf, it would be 'know your facts before you
start'. It's as simple as that. We're not talking about knowing
the entire rule book by heart, although that may come in time,
but about making yourself aware of certain information that
has a bearing on the game you are about to play. This includes
knowing your exact handicap, In matchplay it is your responsibility
to know the stroke allowances that will apply. If you start
a match having declared a wrong handicap, which might affect
the number of strokes given or recorded, you are disqualified.
The penalty is equally serious in strokeplay. You must enter
the correct handicap in the box provided on the scorecard. If
you sign and return a card which either omits your handicap,
or states an incorrect handicap that affects the number of strokes
you have received, then you are disqualified, And if there is
one experience in golf that will leave you feeling totally despondent,
then it is being disqualified for an 'admin. error' after playing
your heart out and achieving a good score.
It's your responsibility to know your starting time. If you're
late, then you're out of the competition, although committees
have been known to allow a five-minute leeway, albeit with a
penalty of two strokes in strokeplay or loss of hole in matchplay.
It's up to you to make sure your score is recorded correctly
before you sign and return your card. If you return a score
for any hole which is lower than actually taken, you are disqualified.
If you record a higher score than you actually took, then the
recorded score stands and you are otherwise not penalized. If
your adding up is incorrect, don't worry. You are not penalized
for bad arithmetic - it is up to the committee to get that right,
One of the golden Rules of Golf is that you don't unduly delay
play. Slow play makes life unpleasant for everyone on the course
and the fact that it is an almost accepted phenomenon at most
clubs does not mean that it goes unpunished. Make no mistake,
if you continually hold up play, you will be penalized two strokes,
or loss of hole in matchplay. if you then persist in holding
up play, you may be disqualified. As far as stopping altogether
is concerned, you can't suddenly discontinue play without good
reason to do so. Hard rain is unpleasant but is not sufficient
cause to stop play, provided the course is playable. Lightning
is a different story, though, and if you feel you're in danger
the Rules allow you to run for cover, The few other instances
where you can discontinue play are for illness and in seeking
a decision from the committee on a disputed point.
RULE 7
Practice
Few would argue that practice is the best way to improve your
game. but there are times when it doesn't always make perfect.
Far from it. If you practise when you shouldn't, you'll be penalized
for it,
The first point to remember, as far as strokeplay is concerned,
is that on the day of a competition, practice is not permitted
on the course before the round. Even in the case of, say, a
36-hole competition where the two rounds are to be played on
consecutive days, the rules are strict -absolutely no practice
on the course between rounds. The penalty is disqualification,
Once on the course, though, you can practise to a degree. For
instance, you may practise your putting or chipping on or near
the green of the last hole played, between the play of two holes.
Obviously this is not acceptable if the group behind are ready
and waiting to play their approach shots to the same green -
remember, a golfer who unduly delays play is himself subject
to penalty.
Taking a different scenario, if, for example, you're playing
a two-round competition on the same day, Rule 7 again applies.
Provided you do not unduly delay play, it does not matter whether
it is the morning round or the afternoon round; you are still
allowed to practise your chipping or putting on the green of
the last hole played, between the play of two holes.
In matchplay the rules regarding practice differ in one important
respect, namely, that you can practise on the competition
course before a round.
RULES 8
Advice, indicating line of play
Remember the definition? Advice is 'any counsel or suggestion
that could influence a player in determining his play, the choice
of club or the method
of making a stroke'. That means you can ask for information
on matters such as where the flagstick is situated on the green,
or how far it is from a sprinkler-head to the centre of the
green. But you cannot ask anyone other than your playing partner
or caddie a distance from your ball to the flag.
Here are some more examples,
• You cannot ask your opponent or fellow competitor what club
they have just used. However, you can look into an opponent's
bag to see what club he has just used. But if that player decides
he doesn't want you to know and places a towel over his clubs,
you cannot take a peek under it.
• Be careful about advising an opponent or fellow competitor
about their technique. If you tell someone he is gripping the
club too tightly, you will be penalized two strokes or loss
of hole in matchplay, even though your intentions are friendly,
The person you advise is not penalized, as someone cannot be
held responsible for something he hears.
The line of play is the direction that the player wishes his
ball to take, plus a reasonable distance either side of that
line. It does not extend beyond the hole, though. Off the green,
anyone can indicate the line of play to you, but they must move
before you play the stroke. There is one interesting variation
on this rule, however. If you are below the level of the green
and cannot see the flagstick, you can have someone hold the
flag high above the hole in order for you to see it. The person
can stay in position when you play the shot, too. Once on the
green, you may have a line pointed out to you before you putt,
but without the putting surface being touched.
RULE 9
Information as to strokes taken
It is essential that all parties involved in a match be aware
of the number of strokes taken and, consequently, of any penalties
incurred. It is a breach of the rules not to inform your opponent
that you have incurred a penalty, but at the same time you don't
have to state the obvious. If you are unlucky enough to play
a stroke and your ball plunges into the middle of a lake, words
are to a certain extent unnecessary.