For
several centuries the game of golf existed with no known set
of written rules. Those who played were presumably allowed to
do so under fairly arbitrary guidelines; a kind of laissez-faire
on the links, as it were. Even if you found yourself teeing
up against Mary, Queen of Scots, one of many royals who over
the years have chosen to indulge in the Royal and Ancient game.
the only rules were obvious ones: don't win, and don't lose
your head!
In 1744, though, the Honourable Company of Edinburgh Golfers,
officially ecognized as the oldest golf club in the world, took
it upon themselves to establish the first Rules of Golf, all
13 of them. Essentially, they were fairly rudimentary codes
of conduct, even if a little bizarre by modern standards. For
example, whoever was furthest away on the green had to putt
first. There was no choice in the matter and there were none
of the niceties associated with today's play. If another ball
was blocking your way to the hole, it was too bad; you had to
find a way past it. That somewhat unjust procedure was labelled
the 'stymie'. Not surprisingly, it didn't last.
A little under a hundred years later, the Royal and Ancient
Golf Club presided over an increase in the number of Rules from
13 to 22, at the same time making various amendments, and soon
it was their version that became universally accepted. Since
then, the Rules have evolved out of all recognition, continually
shaped by a game that must bear little resemblance to those
early forays on to linksland.
The backbone of those original 13 Rules still exists. The prime
Rule states that: The Game of Golf consists in playing a ball
from the teeing ground into the hole by a stroke or successive
strokes in accordance with the Rules.'
Traditionalists - yes, there are still some left - believe
that the only rule of golf should be that you play the ball
as it lies and do not touch it from the moment you place it
on the tee to the moment you pluck it from the bottom of the
hole. It's a nice theory, but in practice almost certainly unworkable.
Others say that the entire rules of golf should be easily accommodated
on the back of a pocket-sized scorecard, even a matchbox. Once
upon a time, maybe, but that's no longer possible. The fact
is that today's Rules of Golf are so extensive that even a 100-page
booklet cannot contain them all. Not only that, there also exists
an enlarged version of the Rules containing decisions' that
aren't covered by the seemingly all-encompassing Rules.
It's little wonder, then, that many golfers are ignorant of
the Rules. They are written in an utterly dry fashion, almost
legal-style. But that format exists out of necessity to avoid
ambiguity. Few would deny that the rule book is far from stimulating
reading, but the Rules themselves are actually very precise.
They just need a little watering down, that's all. That is exactly
what this book is intended to provide. It is not a definitive
guide to the Rules, neither is it intended to be. The Rules
of Golf themselves fulfil that requirement. This is, in effect,
a user-friendly guide to the Rules, an easily digestible version
of an unpalatable main course. Some decisions are not covered,
but the fundamental Rules are.
Slip this book into a pocket of your golf bag. It should help
you develop a deeper understanding of the Rules of Golf and
with it a knowledge that they do not exist solely to punish
you. They can work in your favour, too, perhaps even save you
shots in tight spots.
So, whether you're a beginner just learning the ropes, or an
experienced player brushing up on your knowledge, this illustrated
guide to the Rules of Golf should prove enlightening. And remember,
golf is the only truly self-governing sport. Contrary to what
you might have been led to believe. Rules are not there to be
broken.